Task Resolution¶
The core mechanic uses 2d6 + Characteristic + Skill against a target difficulty.
Basic Task Resolution¶
Quick Reference
Basic Task: 2d6 + Characteristic + Skill ≥ Target Number
Difficulty Numbers¶
Difficulty | Target Number | Description |
---|---|---|
Simple | 2+ | Almost always succeeds |
Easy | 4+ | Usually succeeds |
Routine | 6+ | 50/50 chance |
Average | 8+ | Moderately difficult |
Difficult | 10+ | Challenging |
Very Difficult | 12+ | Very challenging |
Formidable | 14+ | Extremely difficult |
Impossible | 16+ | Nearly impossible |
Advantage and Disadvantage¶
When you have Advantage on a task:
- Roll 3d6 and keep the highest 2
- Circumstances favor the character
- Superior equipment or preparation
Advantage Examples
- Using superior equipment (+1 die)
- Ideal conditions (+1 die)
- Extensive preparation (+1 die)
When you have Disadvantage on a task:
- Roll 3d6 and keep the lowest 2
- Circumstances work against the character
- Poor equipment or conditions
Disadvantage Examples
- Using makeshift equipment (-1 die)
- Poor conditions (-1 die)
- Working under pressure (-1 die)
Alternative to Advantage/Disadvantage:
- Boon: +1 to the roll
- Bane: -1 to the roll
- Multiple boons and banes cancel out
Extended Tasks¶
Some tasks require multiple successes over time.
Extended Task Procedure
- Determine the number of successes needed
- Set the time interval between attempts
- Make repeated task rolls
- Track successes and time elapsed
Extended Task Examples¶
Task Type | Successes Needed | Time Interval | Skill Used |
---|---|---|---|
Research Project | 6 | 1 day | Investigate |
Repair Starship | 8 | 1 hour | Engineering |
Plan Heist | 4 | 1 week | Tactics |
Medical Treatment | 3 | 10 minutes | Medicine |
Opposed Tasks¶
When characters work against each other directly.
Attacker: 2d6 + Characteristic + Skill
Defender: 2d6 + Characteristic + Skill
Higher total wins. Ties favor the defender.
Opposed Task Examples
- Stealth vs Perception: Hiding from guards
- Deception vs Insight: Lying convincingly
- Athletics vs Athletics: Wrestling match
- Pilot vs Pilot: Starship chase
Chain Tasks¶
Multiple related tasks that build on each other.
Chain Task Benefits
- Success on previous task: +1 to next task
- Exceptional success (Effect 6+): +2 to next task
- Failure on previous task: -1 to next task
Example Chain: Infiltrating a Facility¶
- Recon (Investigate): Gather information about security
- Planning (Tactics): Develop infiltration plan
- Bypass Security (Electronics): Disable alarms
- Stealth (Stealth): Move through facility undetected
- Access Terminal (Computer): Retrieve data
Effect¶
The margin of success determines additional benefits.
Effect | Result |
---|---|
0 | Marginal success |
1-2 | Average success |
3-5 | Good success |
6+ | Exceptional success |
Using Effect
- Combat: Extra damage
- Social: Additional information or favors
- Technical: Faster completion or better quality
- Investigation: More clues or deeper insights